V0.11
The Magicians Thief - Prototype » Devlog
Update:
- Fixed a bug where the gun is locked when plugging in the controller.
- Fixed a rare bug that causes crashing
A lot of the feedback I've gotten has been positive, there's a lot of changes and quality of life stuff I want to do, this will be for the full demo release a few months down the line (which will include a hub world and a whole second level), most feedback I'll be getting, unless it's game breaking will be for the future demo instead:
- Dash right away after being hit
- Restart from checkpoint button
- Skip dialogue cutscene
- Jump buffer implementation
- Being able to dash from the ground instead of jumping every time
- Lazer colors will be more consistent to match with speed
- Bouncepads will be color coded to correspond with its bounce strength
- Drill enemies will be overhauled entirely, so they're slightly bigger and you can shoot them to turn them off for a moment
- Falling platforms will not fade when red, they'll keep falling until off screen instead of fading out and disabling the collision box
- First room will be redone to have safe zones for first time players so they can get comfortable with the mechanics
- Signposts will auto change if you're using a keyboard
- Boss will show a sign before appearing out of a door during the fight
- Checkpoint will be overhauled (unsure yet, there's a few things I want to try out)
Files
Windows 43 MB
Jan 18, 2024
Mac 64 MB
Jan 18, 2024
Linux 40 MB
Jan 18, 2024
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The Magicians Thief - Prototype
Status | Prototype |
Author | Derek Bottles |
Genre | Platformer |
Tags | 2D, Godot, Pixel Art, Retro, Short, Side Scroller, Singleplayer |
Languages | English |
More posts
- V0.112Jan 25, 2024
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